Recently, I was involved in the development of a construction animation with my colleague here at Virtual Built. The end result was very good, but I observed quite a few challenges he faced along the way. For example, to get the data in we had to manipulate and modify quite a few things. We had a city model in FBX, but it was difficult to work with. My colleague had to add a lot of content to the animation to make it realistic, and then he also had to do some significant post-processing work to end up with a convincing end result. To achieve this, we used about 4 or 5 different software packages. At the time, I was thinking “surely we could produce something more easily and quickly in Lumion!“.
Right now I am pleased to be able to have a look at Lumion 8 in detail in this review, and I will be thinking about how Lumion could have optimised or assisted in the animation production. As you know, I have written about Lumion before, so let’s focus on a few major headings:
- What…