In a recent post we talked about the integration of Hyperion’s planar heatmap capability into...
Source : Through the Interface blog
Integrating Hyperions object shading into Dasher Part 1
Over the next few posts – in this series, anyway – we’re going to take a look at the shading of...
Floppy Friday #32
That’s it – we’re halfway there! I was hoping to make a bigger splash with my 2^5th episode, but...
DevDays 2021, AutoCAD Web APIs and Forge Coffee Breaks
The material for this year’s online Autodesk DevDays is now live on YouTube. These sessions were...
Autodesk University 2021 will be in early October
The big news of the last week or so – although I’m well behind the curve, given prior announcements...
Floppy Friday #31
This week’s episode is longer than I expected, but I found I kept going on to the next game as the...
Integrating Hyperions planar heatmaps into Dasher
Having spent time recently looking at integrating sprites and volumetric room heatmaps into...
Floppy Friday #30
In this week’s episode we dust off the Atari 2600 and play a few games on cartridge. We kick things...
Integrating Hyperions volumetric room heatmaps into Dasher Part 2
I was thinking back on last week’s post regarding the work needed to integrate Hyperion’s...
Floppy Friday #29
It’s still a holiday, here in Switzerland, so I’ll keep this post short and sweet. We played four...